FACTIONS

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PARRISH CITIZENS

Back in the very beginning of the apocalypse, the town of Parrish was saved, mostly. The town was one of te few put under a successful quarantine with no cases of infection, and when the infection began to spread further, the local military fell back to the town, and made it their main base of operations. The town was put under Martial Law, and has been kept -mostly- safe from the infection ever since. And through te efforts of the military, not only has a part of te city been reclaimed and added to Parrish, but the citizens even have electricity in their homes! But life isn't as easy here as it may seem. There are strict rules put in place by the General who runs the town, General Jonson. Everyone is required to contribute, and a person is required to leave the town at least once a week to go on a Search for supplies, a Supply Run to retrieve supplies, or do Sentry Duty around the perimeter of the town to check for dangers or anything suspicious. There's also a rule to report anyone acting suspiciously, not let any non-citizens into the town for longer than a day unless they're planning on becoming a citizen, and to not be out anywhere after curfew. Anyone caught breaking these rules can -and most likely will- be shot dead by a superior.
This is also the main trading place for most survivors, and origin of the Ration-Coins, which were made and distributed by the local military for the citizens to purchase their necessary food and supply rations, but te currency caught on, and if now used by most living in and out of Parrish.
Non-citizens are allowed into the town to buy supplies only after passing a thorough check for signs of infection, and even then are kept under careful watch.

SCAVVERS

Scavvers are the people who live out in the Deadzone, surviving in the remains of old neighborhoods, or out in the wild, more often than not surviving via scavenging. Some jump from safe place to safe place, old abandoned cabins or shacks or secure houses even in trees, and carry whatever they need on them at all times. Some set up a single base in one of the aforementioned locations, and stay put, going out searching for supplies now and again when necessary. Some do make runs into the town of Parrish occasionally, but rarely decide to stay, for one reason or another.
They are more at risk, usually being in small groups of two to five people, or more often than not just staying alone. Not having as many weapons or suplies, but also have access to more food, if they can hunt and grow it themselves.

RAIDERS

Living by a single rule of "You do what you gotta do to survive" The raders are widely considered to be the biggest jerks in the apocalypse. They live safe and armed in a abandoned hotel on the outskirts of both the Deadzone and Parrish. They can, will, and have killed for supplies. Some just take everything and spare whoever their stealing from, but there are also those who just kill anyone in their way. But they have a decent supply of supplies, and don't mess with each other.
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